📚 Question Bank Q84 — Computer Graphics
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Computer Graphics
Q84. Marks: +2.0 UGC NET Paper 2: Computer Science 2nd January 2026 Shift 1
 A normalized matrix that maps a 3D window specified by coordinates (1, 1, 1) and (4, 5, 6) on to a viewport specified by coordinates (2, 4, 2) and (8, 10, 8) is
1.\(\begin{bmatrix} 2 & 0 & 0 & 0 \\ 0 & \frac{3}{2} & 0 & \frac{5}{2} \\ 0 & 0 & \frac{6}{5} & \frac{4}{5} \\ 0 & 0 & 0 & 1 \end{bmatrix}\) ✓ Correct
2.\(\begin{bmatrix} 2 & 0 & 0 & 0 \\ 0 & 3 & 0 & 5 \\ 0 & 0 & 6 & 4 \\ 0 & 0 & 0 & 1 \end{bmatrix}\)
3.\(\begin{bmatrix} 2 & 1 & 0 & 1 \\ 1 & 3 & 4 & 5 \\ 0 & 0 & 2 & 4 \\ 0 & 1 & 0 & 0 \end{bmatrix}\)
4.\(\begin{bmatrix} 1 & 0 & 0 & 1 \\ 2 & 3 & 0 & 5 \\ 1 & 0 & 4 & 5 \\ 0 & 0 & 0 & 1 \end{bmatrix}\)
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