Q59.Marks: +2.0UGC NET Paper 2: Computer Sc 6th Jan 2025 Shift 1
Arrange the 2-D viewing transformation pipeline.
A. Convert world-coordinates to viewing coordinates
B. Map viewing coordinates to normalized viewing coordinates using window - viewpoint specifications
C. Construct world - coordinates scene using modeling - coordinates transformations
D. Map normalized viewpoint to device coordinates
Choose the correct answer from the options given below:
1.D, C, B, A
2.D, C, A, B
3.C, A, B, D✓ Correct
4.B, C, A, D
Solution
Correct Answer:C, A, B, D
Key PointsSteps of 2-D viewing transformation pipeline:
C. Construct world-coordinates scene using modeling coordinates
- This is the Modeling Transformation step, where objects are built in a logical coordinate system.
A. Convert world-coordinates to viewing coordinates
- This step applies the World-to-View transformation, adjusting the world scene to the camera's view.
B. Map viewing coordinates to normalized viewing coordinates
- Using window-to-viewport transformation, the scene is scaled and mapped to a normalized 2D space (e.g., 0 to 1).
D. Map normalized view to device coordinates
- The final step where coordinates are mapped to the actual screen or display resolution.